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Il nuovo Unreal Tournament sarà gratuito e disponibile per Linux

Epic Games ha annunciato che la prossima versione di Unreal Tournament, il famoso first shooter person, sarà gratuita (si, gratuita, non free to play) e disponibile per Linux, Windows e Mac OS X.
Il gioco sarà basato sul nuovo Unreal Engine 4 e avrà un modello di sviluppo aperto: tutto il codice e i contenuti saranno resi disponibili su GitHub. 
Per far ciò è stato creato un piccolo team di sviluppatori veterani che stanno già cominciando a lavorare sul progetto. Come detto su tutto il codice, gli artwork e le decisioni sul design del gioco verranno sviluppati in modo aperto: ci sarà collaborazione fra Epic, i fan di Unreal Tournament e gli sviluppatori dell’Unreal Engine 4. Come mezzo di discussione verranno utilizzati i forum. Twitch verrà usato per gli update.
I fan che vogliono collaborare potranno creare un account gratuito e partecipare al forum di discussione.
Tutto il codice e i contenuti saranno disponibili in tempo reale per gli sviluppatori Unreal Engine 4 su GitHub.
Il lavoro di sviluppo richiederà mesi di lavoro in quanto si sta partendo da zero. Non appena sarà disponibile una versione giocabile sarà rilasciato gratuitamente.
Verrà creato un market in cui sviluppatori, modder, artisti e giocatori potranno regalare, comprare e vendere contenuti. I guadagni derivanti dal market saranno divisi fra l’autore che ha caricato il contenuto e Epic Games.

Di seguito il comunicato ufficiale:

The Future of Unreal Tournament Begins Today

TL;DR: Unreal Tournament development starts today. This game will be
free. Not free to play, just free. Develop it with us, or give feedback,
here. Alpha expected in a few months. Join us!

Work on the future of Unreal Tournament begins today, and we’re happy to
announce that we’re going to do this together, with you. We know that
fans of the game are as passionate about Unreal Tournament as we are. We
know that you have great ideas and strong opinions about where the game
should go and what it should be. So let’s do something radical and make
this game together, in the open, and for all of us.

Here’s the plan:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and
    design decision made, development will happen in the open, as a
    collaboration between Epic, UT fans and UE4 developers. We’ll be using
    forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

So what’s the catch?

  • It will take many months until the game is playable by gamers. This is real development from scratch.
  • When the game is playable, it will be free. Not free to play, just free.
  • We’ll eventually create a marketplace where developers, modders,
    artists and gamers can give away, buy and sell mods and content.
    Earnings from the marketplace will be split between the mod/content
    developer, and Epic. That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything
figured out. Things will probably definitely go wrong from time to
time, and when they do, we’ll have to work through them together. There
will be a lot of tough decisions to make, and not every feature will
make it into the game. But if you’re a fan of Unreal Tournament, a UE4
developer, or a future modder – or if you just want to learn how we make
games – we hope you’ll join us. It’s going to be fun.

Want to get involved?

  • Want more detail on the project? Read our wiki.
  • Want to participate & give feedback? Check out the forums, and sign up for a free account here to join Unreal Engine 4 community.
  • Just interested in getting updates? Subscribe to our newsletter at the bottom right of our page.

Follow us at /UnrealEngine on Twitter, Facebook, Twitch, YouTube, Instagram and Google+.

Head over to the Unreal Tournament Development page HERE!

Discuss the development of Unreal Tournament on the Unreal Engine forums:

Marco Giannini

Quello del pacco / fondatore di Marco’s Box